Application
The executable layer that brings a mustown game together and gives the engine a place to run.
mustown is a modular game engine for curious people. No black boxes, no bloat — just a clear path from idea to playable.
Most engines ask you to learn their way of making games. mustown asks what you want to make.
scroll to explore ↓There's no roadmap carved in stone. These are the first few pieces on the workbench — and they're built to be swapped, remixed, and understood.
The executable layer that brings a mustown game together and gives the engine a place to run.
The home for textures, sprites, and the raw materials that make each world feel like its own.
Small signals moving between systems so modules can respond without knowing too much about each other.
The visual layer: animation, atlases, backends, and the first pixels of the engine.
The timing and orchestration layer that keeps systems moving in the right order.
mustown can now create an entity, give it a component, and make something happen every frame. It's not much. It's everything.
Read the full entry →mustown is open-source, early, and a little bit unfinished. That's the fun part.
Support the build on Ko-fi to get access to the private development repository.